#code combo breaker
Explore tagged Tumblr posts
beebfreeb · 9 months ago
Note
Ur art got me to rewatch wreck it Ralph (mostly for king candy) but also the whole time I was like... where the fuck is Combo where is myFRIEND
He is where he needs to be... in your heart, and in your mind. Also this brings a smile to my face. Aha I've infected you. ^_^ <3
27 notes · View notes
pooklet · 6 days ago
Text
A quick-ish guide to the culture of The Sims 2 modding community.
Are you new to The Sims 2 community? Are you coming from more modern games, either in The Sims franchise itself or other contemporary games? Are you excited to start your #brand and become a #simfluencer and post your #earlyaccesscontent to support your #sidehustle?
Have a seat, then! Let's chat.
Hello, friend! My name's Pooklet. I've been playing since 2004 and creating since 2007. I'm by no means an expert in most forms of content creation itself, but I've been around since the heyday of The Sims 2, I've watched how community opinions have shifted (or not) since practically the beginning, and I'm hoping to give you a basic outline of the community culture that you can expect to encounter as a newcomer.
A very brief history of Sims 2 content monetization:
People have been trying to monetize content since there has been content to monetize, all the way back in the days of The Sims 1. We tend to call them "pay creators" and their websites "paysites." Some big names in this arena include The Sims Resource (their free-with-ads model is a relatively recent development, which is why you will find people to this day calling them T$R), PeggySims, Newsea, and many others that you can find on this handy website:
Paysites Must Be Destroyed
Now, if you have a glance at that website, you might be saying to yourself:
"But, that's illegal! I own the copyright to my custom content!"
Alas, no! Due to the wording of the End User License Agreement for The Sims 2, no custom content creator owns their creations for this game (or The Sims 1, or 3, or 4, for that matter, but we're talking about 2 right now). It all belongs to EA at the end of the day, and by installing and playing the game, you have agreed to these terms. Which means you have no individual, protected copyright, and it is perfectly legal for someone to download your paywalled content and then reupload it for free for others to enjoy. And they will!
Furthermore,
You are not making anything alone.
Everything from modding resources, to tutorials, to the mods required to fix disastrous glitches in the game code and make it playable at all, to the third party programs used to make any and all custom content, such as SimPE—all of these have been provided to you for free by other creators, many of whom have a usage policy that asks that people not use their freely-provided tools to make a profit. Although no one can be forced to follow a creator's policy, it is generally considered good manners to not try to make a profit off of someone else's free work. And if you are using these tools to make paywalled content, that's exactly what you're doing.
Pay creators have been ignoring these policies since the beginning of time, and so free creators likewise ignore their policies against sharing their paywalled content. Pay creators have also tried lots of different ways to keep their content exclusive, everything from trying to track leaks with slightly altered files to actively filling their content with malicious code. It has never worked.
Free creators have always found a way around these barriers. In fact, it's taken as something of a challenge to undermine monetization efforts. As you can see from Paysites Must Be Destroyed, there are entire teams of players devoted to reuploading paywalled content for free.
A culture of sharing.
The Sims 2 is something of a time capsule. At 20 years old, it predates a lot of the hyper-capitalist hustle culture that has infested every creative hobby. It is from a time when monetization was an outlier rather than the norm, and a much maligned outlier at that. This attitude has persisted for 20 years. Believe me when I say, you won't be the combo breaker. Especially now, given that The Sims 2 is not the most contemporary in the series and the community has shrunk considerably, down to the people who have either been here for a very long time, or newcomers that understand the community culture.
Also, it's just kind of not a great idea in general to try to make money off of a 20-year-old game with a pretty small community?
Like, I get that The Sims 4 is really saturated with pay creators and it's hard to get a foot in the door. I get that you might look at The Sims 2 and think that the small pond will give you room to be a big fish. It won't. You might get a handful of people willing to pay for your content, but at least one of those people will be resharing it for free.
Paywalls vs. optional donations.
Okay, so hopefully you now understand why people don't like it when you put content behind a paywall. But what about those Ko-fi and Paypal donation links you sometimes see at the bottom of people's downloads? Why is that okay, but a locked Patreon tier isn't? Well, because they're voluntary. No one is obligated to pay for that content to be able to download and use it. It's just a way for someone who does have a little extra cash to basically "tip" a creator whose content they like. You have no way of knowing whether the person who posts those links is actually receiving any donations. And that's kind of the point. Whether or not they receive any donations, they are still sharing their content, because they enjoy the hobby of making and sharing content.
"I can't make a living off of that!"
No, you can't. Because that's not what we do here. That is not part of our community culture for all the above reasons. If you want to make a reliable income off of your hobby, you're going to need to get a different hobby. Try Second Life! That is a community that actively encourages monetization. The Sims 4 allows for "early access" monetization. There's options out there for you, if what you want is to make a profit off of your creations for a game.
"Fine, what about monetized link forwarding services?"
Link forwarding services historically have malicious trackers or viruses embedded. People will also strip those and provide direct links to each other. Or they just won't download your content.
"What if I want to make YouTube videos of someone else's written tutorials and I enable ad revenue on them?"
Personally, I still think that's a dick move. I love video tutorials, I'm a very visual learner myself, and although you might feel entitled to compensation for reciting the steps of someone else's tutorial into a microphone and then editing and uploading the video, you're still monetizing someone else's freely-provided content. I would consider this an 'ask permission' scenario, one in which you tell the person, explicitly, that you will be making ad revenue off their work. If they're fine with that, then you're good! (For the record, I'm not fine with that.)
edit: more of of my thoughts on monetized youtube videos over here.
"What if—"
Look, no one can stop you from trying to monetize your content, or worse, someone else's content. But you will have the exact same arc as every pay creator who came before you: your efforts will be undermined at every turn, your reception in the greater community will be chilly at best, and it will become a battle between you and the folks resharing free reuploads of your content until any fun you initially had making content is gone.
"The steady erosion of every known social safety net beneath the crippling weight of end-stage, line-goes-up capitalism and the yawning abyss of poverty over which I am dangling has imbued me with such anxiety that I cannot engage with a hobby that precludes monetization. I am exhausted. I know no other way."
I get it, friend! I have lived in poverty all my life. I do not begrudge the impulse to find a way to make passive income off of your every waking moment. Increasingly, it seems like that is the only way to survive! Unfortunately, you will not be able to do that with this specific community. We know that we have something special here, having resisted monetization's encroach for so long, which makes us fight all the more viciously to maintain it. You are entitled to try to find ways to supplement your income, just not here. Personally, I consider that a feature, not a bug.
Bonus Round: Remember, That's Not Just Yours!
I said it earlier, but I want to reiterate: you are not making any TS2 CC alone. You are making it with tools, resources, knowledge and code that people have provided on the condition that they not be used for pay content.
To use myself as an example, "my" hair textures are a blend of resources provided by other creators. Namely, Nouk's original hair texture was edited by Vintage D, which I then further edited over the years, using parts by the creators Ephemera and Helga. It would be extremely shit of me to say "well, I think that the time that I put into my edit is worth money, so I'm charging for it" when the edits that I made would not exist without the work of those people. And it continues on down the line with edits that other people have made of my texture blends and color actions, and the content they make with them.
(If you see someone charging for these, btw, lemme know. I'd love to have a talk with them.)
In closing,
The knowledge base, the resources, the coding required to make any and all working content for The Sims 2 has been compiled for 20 years. Please understand, I'm not trying to denigrate anyone's creativity when I say: you cannot bring anything wholly "new" to TS2 CC-making, something that uses no one else's resources or programs, something you can point to and say "no one helped me with that. I did it all on my own. It is my property." Nor should you aspire to! The fun of The Sims 2 community is to share and share alike, to credit each other for our contributions, to hype each other up and iterate on shared works and resources. We've been doing it for 20 years, and hopefully we'll be doing it for many more! Wanting to be a #simfluencer is utterly antithetical to the community culture. No one is influencing anyone else. You need to leave that shit at the door if you want to be invited in.
TL;DR:
Don't show up to the commie circle-jerk trying to charge for handjobs. We're already giving them to each other for free, and nothing about your wrist technique is special enough to justify the cost.
563 notes · View notes
randomthefox · 2 months ago
Text
We have a handful of denouements for the game.
I sort of brushed over it earlier, but yeah Nero's arm grew back. Symbolically I actually find this to be pretty on the nose. Nero's Devil Bringer arm was a permanent manifestation of the demonic heritage he had but was unaware of - he didn't know what he was but he couldn't escape the fact that he's a demon. Vergil, his father, ripped his arm off symbolically cutting him off from his demonic heritage by his own father emancipating him. In the end when Nero discovers that he has a father, he has a blood related family, he is given the missing piece of his life that he always longed for. His arm grows back because Nero is now "complete" with the family he never had now being revealed to him. It's a little blunt, but hey it works and he kinda deserves it after all the grief the Devil Bringer gave him in DMC4.
For future reference: THIS is "sibling coded" interactions lol. The bickering and teasing and shouting at each other and making jokes to undermine moments of emotional vulnerability. THAT'S how siblings interact with one another. Nico even calls Nero "little brother" so yeah, just in case you were chuffed about the blood is thicker than water messaging of the games theme about family, they throw in some elements of found family with Nero and Nico in the ending here.
Nico calls back to the question Nero asked her at the beginning. "How's it feel to be saving the guy who killed your father?" This is her emotionally distanced "big sister" way of broaching the subject of Nero discovering that Vergil was his father and how he feels about it. I think the way she basically boils down the defining theme of the series to be very sweet in how simple and to the point it is. Her father was a monster who did nothing but make her life harder, so his death was probably a relief more than anything. But you cannot escape the ties that bind. She owes her very existence to him, no matter what else you can say about him. So while SHE didn't cry, she acknowledges that it's perfectly reasonable to feel overwhelmed with that kind of emotion over what Nero must be going through right now. It's almost like a distillation of Lady's entire story in DMC3.
After all the heartfelt and sincere "devils never cry" moments throughout the games from Dante, it's kind of nice to see that same sentiment expressed in a different sort of way in this ending. Dante denied that demons are capable of tears because of his own baggage. Nico, who doesn't have that baggage, acknowledges that of course devils are capable of crying. Whatever Nero is biologically, his heart is capable of sorrow. And even a devil may cry if he loses a loved one. It's the same idea as the ending of DMC3, but it feels more salt of the earth when Nico says it lol.
And hey look at that, in the end Nero gets to have his cake and eat it too. He has the Devil Bringer and Devil Trigger gameplay added back to his moveset, but he also gets to keep the utility and customizable player expression of the Devil Breakers too. Nero is truly poised to be a full fledged gameplay kit to make sick combo videos out of from now on. That replay on Dante Must Die difficulty is going to be something to behold~
18 notes · View notes
b4mpyre-k1zz3s · 3 months ago
Text
Who the Jackass Guys would Main in Mortal Kombat <3
Credit to @twiggibranch for the idea!!
Johnny- Johnny Cage
Tumblr media Tumblr media
Instead of putting a ton of thought into stats and skill sets, Knoxville would probably pick his character based on if they were funny or interesting to watch,
I’m so totally not projecting here ahahah
Johnny is historically bad at tech/ video games, so I could see him learning one combo and abusing the hell out of it!
Said combo is 100% Ball Breaker (see first line)
Everyone gets pissed off but not pissed off enough to stop finding it amusing-
Also the sunglasses? The charming cockiness? Both movie stars? The names?! It’s meant to be!
Bam- Nitara
Tumblr media Tumblr media
Gets ragged on for playing as a chick but, I mean- look at her! Sexy vampire lady!
I mean, who cares about iffy voice acting when you’ve got, uh… *checks paper* boobs.
Has missed at least one flight/meeting bc he gets so in the zone with video games it’s scary (like the Tetris story iykyk)
Him and Ryan are the only ones who take this seriously. Bam gets white knuckling, dead silent kinda competitive-
There’s been at least one close call with a thrown controller and several matches that devolved into some bullshit tiebreaker he insists on XD
Steve-O- Havik
Tumblr media Tumblr media
Havik has that whole anarchy thing going on, which I think really tracks with Steve!
He picks his character based on who looks the most metal- can we be surprised?
Would be absolutely dog shit at the game and make up some excuse about “not putting time into something that won’t get him laid” lmao
Even if he’s not super skilled, he can (and often does) button mash like a mf!!
Steve only has time to kill for video games while he’s stoned, sitting on his shitty couch all quiet and focused with the exception of the occasional chuckle at the cartoonishly over the top violence ;D
Chris- Reptile
Tumblr media Tumblr media
Come on, you’re telling me he wouldn’t wanna play as a badass, shape shifting lizard dude?
In addiction, I think Reptile is one of the kindest characters in the series, which in addition to Chris’ love of animals, would make him a pretty perfect fit!
Not a massive gamer, but he’ll pick it up when the weather’s too crappy for surfing and he’s got nothing better to do,
Gameplay wise, he really just does moves that look cool (or vaguely suggestive), but he doesn’t really care much about winning,
IMMEDIATELY gets killed to nobody’s surprise. But, hey- he has fun!
Ryan- Sub Zero
Tumblr media Tumblr media
Ryan is a classic kind of guy, so he seems like he’d pick one off the OG roster!
He’s been playing as the same character since Dico showed him the game sometime in highschool and he’s never thought to switch it up
Which, speaking of, he’s definitely the guy to know all the cheat codes before you find out and will 100% abuse the shit out of them XD
WAY less competitive than Bam, but he would have those combos down like muscle memory
Speaking of him those two, they could easily stay up until the sun rises, eyes turning square from ‘just one more round’ing for hours lol
20 notes · View notes
socialistexan · 6 months ago
Text
Ranking of the 19(?!) Christmas (and New Year's) Doctor Who specials.
Formated as Rank. Name - my score / average fandom score (fandom score is combo score from r/Doctorwho and r/TARDIS. Rotten Tomatoes fan score is ignored due to review bombs).
Tie-breaker determined by average fan score. Color coding: 10 - Blue; 11 - Red; 12 - Green; 13 - Purple; 15 - Orange
Husbands of River Song - 8.6 / 8.3
Spyfall pt 1 - 8.6 / 7.2 (not holiday themed, but primered on New Year's Day)
Joy to the World - 8.6 / (unknown); initial rating, subject to change
A Christmas Carol - 8.0 / 8.4
The Church on Ruby Road - 8.0 / 7.2
End of Time Pt. 1/2 - 7.9 / 7.2 (average score of both parts)
The Snowmen - 7.8 / 7.7
Voyage of the Damned - 7.8 / 7.6
Eve of the Daleks - 7.8 / 6.3
Runaway Bride - 7.7 / 7.1
The Christmas Invasion - 7.4 / 7.3
The Next Doctor - 7.3 / 6.3
Time of the Doctor - 7.2 / 7.5
Last Christmas - 7.1 / 7.4
Return of Doctor Mysterio - 6.9 / 6.8
Twice Upon a Time - 6.5 / 7.8
Revolution of the Daleks - 6.1 / 5.7
Resolution - 5.8 / 6.1
The Doctor, The Widow And The Wardrobe - 3.9 / 5.3
13 notes · View notes
spnregular · 4 months ago
Text
tagged by @ragdollsammy like four hundred years ago…
last song: LOVE - nat king cole (i luv da oldiesss)
last book: the house on the cerulean sea (so schmoopy…!)
last movie: out on the town (1949)
last tv show: trailer park boys (combo breaker…)
sweet/savory/spicy: savory but with emphasis on bitter/sour im like a big stinky cheese and vinegar and raw garlic guy. always killing my stomach.
relationship status: cuffed to a beautiful 6ft emo bitch that lets me buy her stuff 🥰
last thing i googled: the federal unionists network (looking for ways to support fired federal workers)
current obsession: well, there’s an easy answer considering this blog lmao but we can also say pre hays code movies!! im becoming like a claudette colbert fan lol
looking forward to: writing classes im taking in the spring and my friends and i are planning trips to a few major cities :3
tagging anyone who reads this!!!! :3 i like knowing stuff n being nosy
6 notes · View notes
wolvsaalt · 2 months ago
Note
Lol you're just bad at the game at this point if you can't make money in any other way than buying it from the Grove
Sell food and amusement. You can sell herbs and meds, there's never too many. Instead of stat grinding, go and farm trophies. Craftable bases regularly go for 150+ GC. Depending on current prices, the trophies themselves may total to more than that.
Play code breaker and slots, and sell all valuable rewards on TC. Got a guarana? Sell it on TC for 4gc, people WILL buy it. You can sell almost everything you get from these games, and slot machine actually pays off as you win more often than not
Heck, if you don't do stat grinding, even do simple raffles with some clean muties for heals and lucky feet and then sell those to the madlads who are ready to spend a ton of GC on them. Or save heals and feets for Cata to make absolute bank.
Apps? Grind the events, then sell them around half a year later. That means you will have a stable income over time, especially with lunar being there; you can save up for the IRL events, buy the combo apps before hand and then sell them for around 100gc each when the combo drops
Gah, there are people even making money by decorating others' wolves and such. There's Reverse breeding services. Just get creative, man.
.
5 notes · View notes
postgamecontent · 2 months ago
Text
'Breakout Beyond' Switch Review
Tumblr media
There's a whole story behind this latest release from Atari, but it's not one that really matters all that much in the end. The short version is that Breakout Beyond was originally planned as a title for the ill-fated Amico console. Like many games announced for the Amico, it fell off the map as it became apparent the whole thing was going ca-ca. Some of those games have since popped up in various ways, with Breakout Beyond rescued by Atari itself. It's not public knowledge how far along it was in its Amico form before being put on the back-burner so I can't begin to guess the extent to which this finished game resembles the original plan. That's the last I'll speak of this messy part of Breakout Beyond. Let's talk about the game.
The developer of Breakout Beyond is Choice Provisions, best known for the Bit.Trip series of stylish action games. Similar to games like Shatter or Choice Provisions' own Bit.Trip Beat, Breakout Beyond turns the usual vertical well on its side. Otherwise, the broad gameplay mechanics are familiar. You've got a paddle, a ball, and some bricks to break. The game is broken up into seventy-two stages, and your goal in each of them is to bust through the walls until you reach the goal and… break out. There's a target time for each, and you're naturally encouraged to pump your score as high as possible. Oh, and you have a limited number of balls to do this with. Let too many of them past your paddle, and you're done.
Tumblr media
Fans of brick-breakers would probably be satisfied enough with just that, but there's a bit more going on here. First, you're building up a combo that cranks up your score. Hitting the ball back a few times will charge it up, too. But if things get going too fast and you need a little help, you can activate a slowdown that sucks away your combo and score as you hold down the button. Taking a page from Arkanoid (and why shouldn't it), there are also power-up bricks you can break. There are several different kinds, and you can have multiple power-ups active at once.
Besides the main seventy-two stages, there's also an unlockable endless mode with its own online leaderboard. That's meant to keep you going if you get tired of replaying the pre-built stages, and it does a decent job of it. There's also a co-op mode if you feel like pulling in a friend to help you out. As you would expect from this developer, everything is done up with a lot of style, too. The action feels like it's making a beat of its own, with the sound effects serving as a huge part of the soundtrack. The UI is simple yet slick, and the graphics are effects-heavy but still easy to read.
Tumblr media
The only real problem with Breakout Beyond is in the controls. Playing games like this without a paddle controller is always hit or miss, and I wish there was an option to use touch controls here for a bit more precision. You can adjust the sensitivity of the paddle, but when things are moving fast it's really hard to reliably get it where you want it to be. I've played a lot worse on the Switch in this regard, but I've also played better.
Breakout Beyond is an easy game to review. First of all, if you don't like brick breakers then you can just give it a pass. It's not trying to be anything more than that. If you do enjoy the genre, I can give this a relatively solid recommendation. I don't think it plays quite as well as Shatter, and it doesn't offer as much bang for your buck. But it's good enough on its own merits, and it certainly gives you plenty to do. Atari fans should definitely pick it up, as it's full of fun references like many recent Atari games tend to be.
Switch Score: 3.5/5
Breakout Beyond costs $14.99 and is available for Nintendo Switch, PlayStation 4/5, Xbox One/Series, Atari VCS, and PC via Steam and the Epic Games Store. A review code was provided by the publisher.
2 notes · View notes
infynim · 11 months ago
Text
YAKUZA OC X OC LORE
Moriko and Grit
These characters wouldn’t be party members but I love them so much I gave them a Concept of it
Tumblr media Tumblr media
| Summary of their lore
The two first met when Moriko was going back to her shop, doing her up most to avoid Barracuda members who were out the same night only to be given away from her dropping a hacksaw she had. Never had she planned to use it as a weapon she just had to use it for something while she was out.
With a group of Barracuda members Grit was amongst them. It took him some time but he managed to get Moriko away from the other members claiming he’d be the one to kill her. Having her act out screams and pouring out a bottle of water in a disclosed place before he takes her back to her shop.
Moriko didn’t know what to think she didn’t trust him that was until a couple months later Grit returns bleeding and injured seeking shelter from the barracudas after him. Moriko provides this safe space even letting him stay for a few days after.
When Grit leaves he disappears Moriko thought he had fled but whispers of a captive with a scar is heard by Moriko as crowds whisper in hushed voices about what seems to be Grit appear as people mention the man was a former Barracuda member and the first introduction to Ichiban is when he mentions the Barracuda members asking Moriko how to get in
She looks past Tomizawa and Kiryu due to being a bit hesitant to make eye contact with Ichiban but she tells him nothing claiming she didn’t know
When a few days pass and Moriko being unable to ask for help and seeing that Grit won’t return she takes it upon her self
Moriko looking for Grit caused something called the Barracuda massacre of sorts
Ichiban and the party would race against time to stop her only to find out Grit was taken to Palekana island.
(Here’s a few other drawings of them for the Moriko one her outfit is based off one of Reha Ripleys from WWE) in my eyes these two are quite Great Dane and Black cat coded
Tumblr media Tumblr media Tumblr media
| What if they were in the party?
With Grit being a Barracuda member he’d have a weapon inspired by Dwight’s
For Moriko she works as a wood worker and I think a Hacksaw would do wonders for her and it’s unique from her other tools
| Alo-happy! Jobs
| Grit
- Barracuda member (his actual job)
- Breaker
- Host
- Aquanaut
- Desperado
- Chef
- Action star
- Linebacker
- Pyrodancer
- Samurai
| Moriko
- wood worker (her actual job)
- Geodancer
- Housekeeper
- Idol
- Kunoichi
- NightQueen
- Tennis ace
| What if they had Bond bingo interactions
| Grit
Food combo - sandwich of ‘Doom’
Grit explains his favourite food combo a sandwich with Ham, Butter and Sauce only to be met with Ichibans more then horrified yet interested expression
How he passes time - watching videos
He likes the ones where he has to guess the colour but gets quite annoyed if he loses multiple times in a row
Fighting style - the Jr Dwight’s weapon
When Ichiban asks Grit about his weapon of choice Grit admits he hates the weapon and feels vulnerable fighting with it
Comfort - Morikos home
Grit says ever since he met Moriko he’s felt a sense of comfort whenever at her home and that he can be himself there
Favourite Genre - Sci-fi
He says he likes how interesting and unique the plots can get and that he sometimes likes to write them down
How to romance - play it cool play it wise
He goes on about how he seemed to ‘Woo’ Moriko but Ichiban questions if it was the other way round only for Grit to let out a defeated sigh
Favourite season - Autumn
He explains that if someone doesn’t choose Winter or Autumn as their favourite seasons then they aren’t real that is before Ichiban mentions his favourite season
Good deeds - feeding strays
He mentions that he always has some kinda treat for animals in his pocket in a little bag but seems quite embrassed about it
Games - hates First person shooters
Grit mentions his love for a story game but says that no matter how good a story he can’t do first person shooters at all
Bad habit - leaving things laying around
Grit mentions that Moriko was angry at him cause he left a necklace laying around and how it could get tangled or lost and how she didn’t want him to buy another chain for the 3rd time
Best gift - a keychain
Grit explains when it comes to gifts he doesn’t go all out and only gets people keychains based of what he knows they like after all there’s keychains for everything
Likes to collect - bottle caps
He keeps them in Morikos home and it’s getting to the point they keep having to dump them into different boxes
Favourite accessory - his earrings
Due to him being a barracuda member Grit was keen on always blending in even going to the lengths of getting his ears pierced but he actually grew to really like them
Embarrassing moment - co-op games
When playing a game with Moriko, Grit and she were stuck on a hard level, with him being more then sure he’ll figure it out but Moriko did before him, he didn’t pick up the game for the next 3 days
Favourite kind of cake - butterscotch
He says he can’t find Butterscotch cake anymore but describes how much he loves the taste and softness of it
Pets - two fish and a hamster
He had very odd names for them but apparently he accidentally killed his own fish and the hamster bit him
| Moriko
What annoys her - aftermath of work
she explains that because of her job her hands are littered in scratches blisters and scars and that it can be difficult to do daily tasks with how much her hands hurt
Hobby - reading
she likes to read and describes a book about cats living in the wild and fighting which seems to concern Ichiban a little
Her type - open to anyone
she claims she doesn’t have one saying that someone’s love for her is all that gets her interested
Dislikes - “wrong” opinions
when people hate characters from media with no reason to back it up, it causes her to go into a in-depth talk
Favourite scent - Vanilla
She claims you can never go wrong with it that it may be basic but gives off a nice smell no matter how strong
Sleep routine - up and down
Moriko complains about the bags under her eyes and explains that most nights she’ll wake up on impulse and can’t help but look at her phone
Secret - she’s really good at Memory games
Moriko tells Ichiban that her favourite games are memory ones and she really gets into the feel for them as they make her feel smarter then she actually is
Opinion on troupes - straight to the point
Moriko claims she hates love triangles and mention that instead of dwelling on it so long they can all just be together
Likes - walking around aimlessly
When it comes to being in her own space and playing music Mokrio expresses how she likes to just walk around
Worry - for others safety
She claims that ever since an encounter with the barracudas and what it caused Grit she worries more often for those around her the slightest scratch will have her ask someone if they’re alright at least 7 times
Favourite animal - Sugar gliders
It’s an out there choice but Moriko describes her love for the little flying squirrels and mentions how some people remind her of them
Favourite tv programme - pro Wrestling
She loves anything to do with wrestling the themes, the story lines and the cool flips but knows she could never do anything like it
Favourite Flower - daffodils
She says she can’t describe why but she likes how yellow they are
Favourite move genre - Horror
Although Grit refuses to watch Horror movies with her, Moriko describes her love for the thrill of being jump scared and what not
Used to be - a crybaby
She claims that she’s not one anymore and is actually embarrassed for the way she used to be claiming she annoyed a lot of people because of the little things making her upset
Kid Moriko - she used to be too questioning
Moriko explains that as a child she’d never shut up with asking questions till she was sternly told off and was too scared to open up anymore
| What if they had a Karaoke song?
Pure love in Kamurocho - I get that the story never goes near Kamurocho in Iw that much but like I wanted a couple song for them even tho they’ll never compare to Akiyama and Hana’s version
| What if they had Drink links?
Grit - his would mention his past time with the Barracudas and how he’d like to better himself as a person. At one point getting to the point of asking Ichiban to keep an eye out for Moriko incase anything were to happen to him. His battle would be with past Barracuda members
Moriko - she’d talk about her work and all she’s lost and how things keep coming back to haunt her and how recently she thinks she keeps seeing someone outside her shop window from an incident from her past, Ichiban would offer to tell Grit but Moriko pleads against it and her battle would be with the person
(I love them very dearly but I won’t post them much)
Here’s some extra Moriko outfits I had for her back in June there also going to have matching playlists
Tumblr media
2 notes · View notes
gear-project · 1 year ago
Text
Fighting Games and Growing Old Part 3
So, I'm fully aware of the fact that some games just do not click with me or mesh well with my sense of taste. I've been aware of this for some time.
I've gotten in to debates with people over exactly "why" I don't like certain games, or just plain why I can't get as involved towards them as other people do.
That's not to say I don't appreciate them by themselves, it's just very difficult for me to break in to a "groove" when it comes to playing certain characters.
It's definitely a dream of mine to master every character in every fighting game I've come across, but it's still a bit of a pipe dream. And I sincerely doubt I'll be anything like the guys on Twitter/X who post their elite combos and mixups that destroy whatever poor kids they happened to come across online.
I've been sincerely feeling somewhat "guilty" (excuse the pun) that I haven't played Strive as often as I play other games lately.
It's not that I don't play Strive, but it's more along the lines of that I haven't found a sincere motive to pick up on just yet.
I see all these players playing high level and it's amazing and all, but to me that's not part of what's fun about the game.
To ME, what's part of what's fun is the interactions I have with the friends I've made, the game features that previous games have let me tinker with and explore. Boss Characters, Unlimited Tension, Roman Cancel shenanigans, Instant Kill setups, Danger Time... the spices and herbs of what made GG so appealing to me when I was younger.
When I see guys like Demonseth999 posting videos of his character mods, I know he's livin' the dream. He's making characters the way they're supposed to be: fun. No limitations on imagination, no limits on rules, certainly no BALANCE, but at the same token, who wants balance when the rules are boring?
And it's not just his character mods that people find appealing about the guy: he posts RPG-maker-esque videos of a game he's working on... he posts streams of unique games and makes the effort to goof around and interact with his fanbase and even sets up rooms for people to come hang out with him on the weekends.
He could do a little less involving drinking alcohol, but that's just MY OPINION.
No, see, when you've played games for as long as I have, you start to see that it isn't the games themselves that are fun... it's the people you're having fun WITH.
I used to spend the better part of 10 years playing Accent Core by myself... do you have ANY IDEA how unfun it was to train alone by myself? Nobody knew GG existed, it was niche... nobody knew I existed... I had nobody to play a multiplayer game with, FOR YEARS.
It would've been simple if no netplay was the only problem, but only a select few amounts of people even LIKE FIGHTING GAMES to begin with... so that struggle has always been in the back of my mind.
Like everyone wants to play sports games or Street Fighter, and they always bash "anime games" like it's some kind of curse.
Nowadays, I take to grinding and forging weapons in Soul Calibur's Libra of Souls mode... it's like a gacha, but at the same time, making good weapons turns me in to an unkillable monster on the battlefield.
I used to mess with Game Genie a lot when I was a kid... Code Breaker, GameShark, Hex Editors, Game Mods in general... Infinite Lives, Infinite Health, Immortality, games with those kind of rules in them were so much more relaxed and FUN when I didn't have to worry about time limits or dying for fast Game Overs.
I wish more game developers thought about what makes a game fun instead of making it all "hard mode" all the time... yeah okay the elitists enjoy their challenges... but what about the rest of us who just want to relax and kill things?
I just want more games that let me make my own characters and make my own rules... is that so difficult a task to achieve?
It also wouldn't hurt to be able to share my experiences of these games with my friends, too.
Even if I currently "suck at some games", if they give me enough of a reason to play them, I'll come back... Strive included.
6 notes · View notes
beebfreeb · 10 months ago
Note
Kinda long question but, what would happen if Combo Breaker would to meet another version of himself? Like, from another arcade? And if so, would they look and be like him too or would they have his OG appearance and a different personality? (Btw, I love your art so much)
I think a "Combo Breaker" from another machine would most likely have the vanilla appearance. It was the specific circumstances that Breaker was in that allowed him to do all that (being able to find that cheat code and such, and building a resentment for conforming to his given role.)
Tumblr media Tumblr media
Every Rock is just a little overbearing, and every "Breaker" is sort of controlling. If they're popular... things tend to end poorly one way or the other. Prone to Turboisms (When the DDR X2 game was introduced to Litwak's, Breaker felt very strongly about it.)
196 notes · View notes
karaokulta · 4 months ago
Text
🌱 **Cultura Empresarial y el Arte de Florecer el Talento** 🌱 ¿Alguna vez has sentido que tu trabajo es tan solo un reloj despertador con malas intenciones? Esa alarma incómoda que suena cada mañana para recordarte que debes ir a un lugar donde tus ideas se marchitan antes de florecer. Si asientes con la cabeza, tal vez no estemos cultivando el jardín adecuado para nuestro talento. *La cultura empresarial no es una caja de herramientas olvidada en el depósito. Es la tierra fértil donde sembramos nuestras habilidades.* ✨ **¿Pero qué necesita esa tierra para que el talento germine, crezca y dé frutos?**✨ - **Libertad Innovadora**: Las ideas necesitan espacio para correr descalzas, saltar charcos y trepar árboles. La libertad para explorar es esencial para el desarrollo de talento. Nada de podar las ramas más osadas; mejor abonémoslas. - **Nutrición Constante**: Ya sea a través de mentorías épicas, capacitaciones que parecen sacadas de un RPG de última generación, o retos que nos hagan grind hasta subir de nivel, es imprescindible alimentar el intelecto y la creatividad de nuestro equipo. - **Un Eco-Sistema Diverso**: La monotonía es el herbicida más letal. Cultivamos diversidad para que nuestro jardín empresarial sea una explosión de colores y fragancias. ¡Quién quiere un campo de una sola flor cuando se puede tener una selva tropical? - **Juguetear con el Fracaso**: Así como en un juego no se alcanza el high score en el primer intento, en el trabajo debemos abrazar los errores como bonus que nos dan más experiencia y nos preparan para el próximo boss fight. 🚀 **Desarrollo de Talento: La Quest Principal** 🚀 - **Avatares Protagonistas**: Cada miembro del equipo es el héroe de su propia historia. Equipémoslos con armaduras y hechizos (habilidades y herramientas) que les permitan enfrentarse a los dragones (desafíos) de sus proyectos. - **Multiplayer Co-op**: Trabajar en equipo es un modo multijugador donde la cooperación manda. Las quest no se completan solo, se necesita un guild solidario donde el aprendizaje es compartido. - **Achievements y perks**: ¡Nada como una buena racha de achievement unlock para sentir que avanzamos! Reconocer los logros alimenta la motivación y, ¿quién sabe?, quizás desbloquee habilidades especiales en el equipo. Tal vez sea hora de resetear nuestra game console empresarial y comenzar una partida nueva en la que la cultura y el desarrollo del talento sean los protagonistas. ¡Seamos los game developers de una organización donde cada quien es un jugador estrella con su propia epic quest! ¿Y tú, qué skills piensas que debe tener el talento del futuro? ¿Cómo cultivas el jardín de tu organización para que el talento no solamente crezca, sino que haga combo-breakers cada día? Comenta tus estrategias y, si sabes de un game changer en el mundo del desarrollo de talento, ¡etiquétalo aquí para que nos comparta sus cheat codes! 😉 #CulturaEmpresarial #DesarrolloDeTalento #Innovación #TeamBuilding #GamingEnElTrabajo #Liderazgo #Creatividad #RPGdeNegocios
0 notes
futuresconnected · 1 year ago
Text
Falling Down the ARPG Hole
Another Sunday, another blog about what I've been playing recently!
Here in the weeks leading up to the RPG-pocalypse that is the period from Feb 2nd-???, before my life is consumed by Persona 3 Reload, FF7 Rebirth, Dragons Dogma 2, and Granblue Fantasy Relink, I've found myself completely in the rabbit hole of Diablo-style ARPGs, a favorite genre of mine that I haven't taken a deep dive into in many years.
I talked some last time about Path of Exile, which at this point I think I'm done playing for the season, but had a real blast with. I dumped like 100 hours in that game over a couple of weeks, made a build stronger and more expensive than anything I had made previously, and got to see a lot of cool stuff in that game that I've never encountered before. I thought for a bit that that would be the end of it, but another one of my friends in an effort to spend his time while sick has gotten really into Last Epoch, another game in this genre which has been in Early Access for a while but will be releasing into a full version in a few weeks. I'd heard about the game over the years as it was in EA, but hadnt really been drawn to it, or knew much about it. However, now I've had a good taste, and wow!! This game really has the sauce to stand and be counted amongst the really good games of this genre so far.
The big things for me with this game is that it has a lot of the depth of skill customization that you find in something like Grim Dawn or Diablo 3, without the bloat and brain-genius complexity of Path of Exile. Being able to load up my characters passive trees and skill trees and see that I have a lot of options that would often meaningfully change the role of that skill in my kit, while still being easy enough to understand (i.e searching for "fire damage" and taking anything that makes my fire damage better) that I've cruised through the main game fairly easily just sightreading and not following any guides. So the gameplay is great, and the endgame system of the Monoliths takes good bits of PoE's map system and the rifts of Diablo 3 to make something that is complex enough to tickle the brain while still being easy enough to just load up and blast guys. Really really impressed with the game so far! Plus it doesnt hurt that you can actually have a really fun Necromancer build in this game, something that games like Diablo 4 are just completely missing. Very excited to see how the game develops!
I really do want to get back to my Like a Dragon Quest soon, but that might be for the month of February since I will be streaming Persona to a friend of mine, I'll need something else to take up my own personal time.
FGC Corner
Been a minute since I updated the FGC corner, here's the latest!
As much as I've loved playing Narmaya in Granblue Rising, I've come up against the fact that she really is a good deal more complex to play than any character I've played before, and while I do love the playstyle and combos that she offers, I think that for now I'm going back to my first love, Siegfried, a guy with a ton of armor and a big sword he swings around (AKA the most me-coded character that has existed in a fighting game). I've been having a great time playing him, and in fact having some more success with him as well. I also watched a lot of the coverage for Frosty Faustings this weekend, which is a large anime fighter tournament that happens in Chicago every year. Watching that just made me so so excited to go to Combo Breaker in May, I think that me and a friend of mine might be the kind of people who make or print some signs to hold up to the stream cameras for silly good times, but also just the idea of being in that space and taking in all the emotions and hype of the crowd is so exciting, I dont think I've really done something like this before! So please look forward to all the pictures, videos, and stories I will have from that event, but in the meantime I gotta get my grind on.
See yall next time!
1 note · View note
mattastr0phic · 2 years ago
Note
Instead of just breaking rule 36, shatter it, let Clef and Bright share a body for a day
Tumblr media Tumblr media
A lot to be explored here!
193 notes · View notes
pooptiesquat · 2 years ago
Text
CHAINSAW MAN DEVILGRADE IS DEAD, LONG LIVE CHAINSAW MAN
Yeah.
I started work on the game back in 2022, and truth is I wanted it to be a hit. That was why i started working on the game in the first place, as I originally believed that it was super difficult for indie fighting games to sell on original ideas. I also really liked chainsaw-man and I think at the time I started work on it, the manga itself was genuinely profound in its themes and I also thought international assassin's arc would be a really cool setting for a chainsaw man fighting game. even though i made denji and power and people were positively receptive towards the game, I ended up shelving it for a few reasons.
code was difficult to manage (wasn't made to be generic enough)
first time doing 3d modeling, but had no idea how to apply textures/model heads+faces. I had to spend more time editing spritesheets for things to look right, with subpar results :c
it felt like i was putting in a lot of work in making a subpar game. blocking was still in the game but I didn't animate throws; game has a Rock Paper Scissor priority combo breaker thing but it didnt reset to neutral. The designs scope was too large.
If there was one thing that lead me to scrap this game, was that I was programming another project called "IriDescent". It was a student game and i had so much fun working on it. it was a simple 4 player shmup versus game and I learned ALOT about working on something simple as that compared to devilgrade's complexity.
That game's simple mechanic (shooting bullets but a "time stop" phase occurs every 10 seconds) allowed for a complexity that occurs during multiplayer gameplay. when we showed it in person, people were coming up with strategies around the mechanics and i felt really good about it.
from that point on, i decided that if i ever make another game, it's best to go about it simply.
8 notes · View notes
tsukiyadori · 8 years ago
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Code:Breaker Complete Collection S.A.V.E. Edition by Funimation
7 notes · View notes